That could have raised the campaign’s difficulty but because of the flexibility when it comes to reviving comrades, the missions are manageable. The best they can do is continue at a checkpoint. Players can’t save the game, make a mistake and go back to the previous save. Players must play through a mission from beginning to end. That’s important because “Gears Tactics” doesn’t have traditional save slots. It’s more forgiving and it lets players take a little more risk in combat, while keeping the action challenging enough for veterans. Or they can have a teammate help them to their feet and regain any action points they lost. “Gears Tactics” handles this differently by giving the fallen soldier a chance to self-revive with only one action point. In other games, players must have the right character or healing kit and they’ll have to run toward the fallen ally to help them. It’s a way to increase the number of actions per turn, giving the squad an overall advantage.Īnother area that makes the game more accessible is reviving fallen comrades. That in turn helps the rest of the squad because seeing that unchained violence apparently inspires the team to kill more. That freedom lets players weaken tough foes by switching between several party members and letting the one who is closest finish off enemies with a melee attack. The goal in each skirmish is to outflank adversaries, but unlike “XCOM,” this tactical game is more flexible when it comes to letting players switch between characters and using actions. Others will require the firepower of a heavy who can hold down an area while the squad gathers supplies.Īs in the main entries, cover is important in “Gears Tactics.” Players have to advance carefully and never leave themselves open. Some tasks will require the ease of movement of a scout as players race toward collecting valuable cases before bombs explode around them. Lastly, Heavies are the best at covering allies as they move across the battlefield with the overwatch ability or they can hold important choke points on a map.īecause players can only use four people in a squad, they have to assess mission parameters and decide the best mix of classes. Snipers like Mykala deal damage from afar while Scouts use their stealth ability to get behind enemy lines and flank adversaries. Vanguards such as Sid excel at charging into battle or disrupting enemies using attacks and debuffs. With Gabe, players can focus the character on healing the squad or boosting teammates with his empower ability. They each can be leveled up via a skill tree and that allows players to fine-tune builds for certain scenarios. The heroes and the regulars fall in different roles: Support, Vanguard, Heavy, Sniper and Scout. “Gears Tactics” doesn’t have any of the base building that games such as “XCOM” has. While following leads on the Locust leader, Diaz gains allies and ends up leading a squad of heroes, including Sid Redburn and Mikayla Dorn, and procedurally generated squadmates that they recruit into their convoy. Taking place years before the original “Gears of War,” this entry follows Gabe Diaz, the father of current hero Kait Diaz, as he ends up on a mission to eliminate a Locust scientist named Ukkon. Ubisoft adapted it to perfection in the crossover hit “Mario + Rabbids Kingdom Battle” and Sega has done well on the console with “Valkyria Chronicles.” Now, Microsoft is offering its own take on the genre with “Gears Tactics.” Sparked by the success of “XCOM: Enemy Unknown,” more titles have tried to find their niche in the category. To prove that tastes moves in cycles, tactical turn-based strategy games have seen a resurgence again.
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